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Austin GDC

 
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2008 Austin GDC Breaks Attendance Record
18 days ago
Official ScreenBurn at SXSW Closing Party at Austin GDC on September 17
18 days ago
Deborah Marshall : Austin GDC (Everything is Better in Texas)
20 days ago
Ben Garney : Austin GDC Talks: Robust Efficient Networking and Flash MMOs
20 days ago
Dolby Announces New Voice Technology at Austin GDC
26 days ago
MAXON @ Austin GDC
31 days ago

Source: softwareblogs.intel.com --- 25 days ago
Hi all! This week we're at the Austin Game Developers Conference 2008 and blogging straight from the show floor in the lounge. View the comments from attendees below! ...
Source: www.tomshardware.com --- 26 days ago
Dolby introduced a new tool for the game developer’s kit bag today at the Austin Game Developers Conference in Austin, Texas. Dolby Axon is designed to improve voice communications in online games and virtual worlds. ...
Source: www.cgsociety.org --- 31 days ago
Veteran Game Artist Ben Mathis to lead tutorial on MAXON’s BodyPaint 3D at the Austin GDC. ...
Source: www.gamedev.net --- 20 days ago
7 session summaries from the AGDC ...
Source: www.gamedev.net --- 15 days ago
5 more session coverage and the conference image gallery ...
Source: www.gamasutra.com --- 24 days ago
This week's Austin Game Developers Conference (organized by Think Services, which also created this website - I helped AGDC out by helping pick the IGF Showcase winners and some Worlds In Motion Summit content) was the first that I'd attended, somewhat surprisingly. So it was a great opportunity for me to take a look at the state of online games in 2008 -- as well as the other diverse submarkets that AGDC services, spanning writing ... ...
Source: www.next-gen.biz --- 18 days ago
The sixth annual Austin Game Developers Conference broke event gate figures by attracting more than 3,000 attendees earlier this month, representing an eleven percent increase over 2007’s event attendance. Dedicated to connected games, game audio and writing for games, this year’s Austin GDC saw the successful introduction of the Independent Games Showcase and the Worlds in Motion Summit, and the return of the Game Career Seminar. read more ...
Source: www.next-gen.biz --- 29 days ago
The 2008 Austin Game Developers Conference kicks off today September 15, 2008 at the Austin Convention Center in Austin, Texas.  In addition to the three main tracks on online games, writing for games, and audio for games, there will be the First Annual Independent Games Festival (IGF) Showcase, The Worlds in Motion Summit @ AGDC, and the Game Career Seminar. read more ...
Source: www.gamesindustry.biz --- 35 days ago
Kevin Higgins will discuss localising payment options for different global regions ...
Source: 2008.sxsw.com --- 18 days ago
As the Austin Game Developers Conference draws to a close, the fun doesn't have to end. Be sure to joins us on Wednesday, September 17 from 7 to 10pm at The Mohawk (912 Red River) for the official AGDC closing night party , co-hosted by ScreenBurn at SXSW. Come out to celebrate creativity, music and the future of digital entertainment with the movers and shakers from both of these leading entertainment groups. The ScreenBurn at SXSW Austin / GDC Closing Night Party is brought to you by Challenge Games with music by DJ Megagates. Admission is on a first-come-first-serve basis, so don't be late for laughs, drinks, great music and the chance to win one FREE registration to the 2009 SXSW Interactive Festival. RSVP to lindsay@sxsw.com . ...
Source: www.statesman.com --- 27 days ago
On Monday, the first day of the Austin Game Developers Conference, I kept wondering, “How many of these people registered before the recent Austin game company layoffs?” Bad news at NCSoft and Midway Austin notwithstanding, GDC so far feels like a gathering for an industry that’s still expanding despite the current national economic panic. Merrill Lynch sold? Sorry, we’re busy creating a playable demo for our Xbox 360 game. It’s not defiance, exactly, but maybe an optimism rooted in knowing that video games are still a young, vibrant medium with a future. (Contrast this with any journalism conference with a large contingent of print journalists. It’s like they’re on two different planets.) I haven’t covered GDC very extensively in the past because it always felt to me like an insiders’ conference for talking shop. This year, however, the schedule reflects gaming’s increasing shift to the mainstream. Panels are focusing much more on the user experience, on social networks, on casual games and games that appear on cell phones and sites like Facebook and MySpace. There are still very serious discussions about narrative and storytelling (a session I attended featuring Paul Marino and Mac Walters of BioWare talked about the challenges of creating decent stories in huge games like their “Mass Effect.). One session I attended addressed the inherent difficulties in creating tutorials for games given that there are multiple kinds of learn ...
Source: www.411mania.com --- 18 days ago
3,000 attendees ...
Source: www.gamesetwatch.com --- 27 days ago
[We've posted a couple of write-ups here on GSW already, but mainly not so much - so here's the full list of Gamasutra write-ups from the still in-progress AGDC . Apologies in advance if coverage gets a bit AGDC-heavy for the next couple of days, but it's mainly cos we don't have time to write anything else, and, heck, it's our conference and we'll cry if we want to.] Big sister site Gamasutra is at Austin GDC 2008 this week, and we've compiled the best of our industry-leading coverage of the major MMO, virtual world writing, and audio lectures presented thus far. AGDC, which is organized by Gamasutra parent Think Services, is taking place in the Austin Convention Center from Monday 15th-Wednesday 17th September, and multiple Gamasutra reporters are on hand to document many of the lectures and panels taking place there. Here are the highlights of Monday's sessions at AGDC 2008: AGDC: Austin's Schum Talks Future Of Austin Game Biz "Talking to Gamasutra as the Austin Game Developers Conference kicks off, Austin Chamber Of Commerce's Tony Schum says there are vibrant opportunities for industry growth in the area -- despite recent layoffs at Austin." AGDC: Club Penguin's Merrifield On Why Genuine Counts "Customer service, above all, will drive all online game creators to create better games and businesses, said Club Penguin co-creator Lane Merrifield in a densely-attended Austin GDC keynote. Merrifield looked to his Disneyland origins -- a ...
Source: mssv.net --- 4 hours ago
After becoming irritated about putting in a lot of work to prepare talks for conferences, and then for all that work to promptly vanish into the ether once my hour is up, I resolved to do something about it. I’ve bought a reasonably good microphone and have started recording the talks that I give to [...] ...
Source: gnews.ageofgamers.com --- 41 days ago
This year’s Austin Game Developers Conference is adding a nice twist to their event. It’s not just gonna be about games, it’s also gonna be about charity. Yep, gamers who’d like to participate in the Austin GDC will not only be having fun by testing their skills as gamers, but will also contribute to a good [...] ...
Source: freetoplay.biz --- 21 days ago
With one day down and two to come, Austin GDC is just getting started. Today we snagged video interviews with a couple unique personalities in the free-to-play space, Gene Endrody (Maid Marian) and Mike Zummo (Acclaim). Behold our mastery of video camera technology! Gene Endrody, Maid Marian Gene Endrody is the CEO of Vancouver-based Maid Marian, makers of [...] ...
Source: www.rpgland.com --- 27 days ago
Well here we are, day 2 of Austin’s GDC, again that’s Game Developer’s Conference. once again I began the morning bright and early with a wake-up call of 7:00am. Today’s agenda is much less session intensive as the Exhibit Hall opens today as well as the few discussions I have lined up with developers for [...] ...
Source: lsvp.wordpress.com --- 18 days ago
Some interesting tidbits about both free to play and subscription MMOGs coming out of the talks at Austin GDC. Min Kim of Nexon says: Not just a Korean thing: “South Korea is still a big market for us,” Kim admits, “but the split is now 50/50 with overseas markets,” which includes the Asian and U.S. markets. On growth [...] ...
Source: freetoplay.biz --- 31 days ago
We’re going to Texas! As summer comes to a close, conference season is whirring up to speed for fall. FreeToPlay.biz is happy to announce we will be covering Austin GDC and the Worlds in Motion Summit from September 15 – 17. Our coverage will include postings on the sessions themselves as well as text and video interviews [...] ...
Source: freetoplay.biz --- 21 days ago
Austin GDC is over and we’re back up in Canada. We flew through Houston on the way back, which wasn’t nearly the Atlantis it’s made out to be on the news. Our final video interviews from the show are posted below. Thanks to those that gave us their time. Enjoy! Dave Grossman Dave Grossman, Design Director at Telltale [...] ...

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