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        <title>OpenGL</title>
        <link>http://www.rssmicro.com/?q=OpenGL&amp;f=0</link>
        <description>Real-time search results for OpenGL</description>
        <language>en-us</language>
        <pubDate>Wed, 22 May 2013 08:33:27 GMT</pubDate>
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        <ttl>1440</ttl>
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            <title>Intel Linux OpenGL Driver Leading Over Apple OS X</title>
            <link>http://feedproxy.google.com/~r/Phoronix/~3/i93e8CzHAyI/vr.php</link>
            <description>&lt;p&gt;&lt;font color="Gray"&gt;Source: www.phoronix.com --- Tuesday, May 21, 2013&lt;/font&gt;&lt;br /&gt;In revisiting the &lt;b&gt;OpenGL&lt;/b&gt; graphics and gaming performance for an older Intel Core i5 "Sandy Bridge" Apple system, the Ubuntu 13.04 performance with Intel's open-source graphics driver is now easily surpassing Apple's &lt;b&gt;OpenGL&lt;/b&gt; driver found in OS X 10.8.3. ...&lt;/p&gt;</description>
            <guid>http://feedproxy.google.com/~r/Phoronix/~3/i93e8CzHAyI/vr.php</guid>
            <pubDate>Tue, 21 May 2013 20:17:08 GMT</pubDate>
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        <item>
            <title>OpenGL developer to create API for controlling smartphone cameras</title>
            <link>http://rss.computerworld.com/~r/computerworld/news/feed/~3/vhQjIyMnbdY/OpenGL_developer_to_create_API_for_controlling_smartphone_cameras</link>
            <description>&lt;p&gt;&lt;font color="Gray"&gt;Source: www.computerworld.com --- Tuesday, May 21, 2013&lt;/font&gt;&lt;br /&gt;The Khronos Group has announced plans to create an open and royalty-free application programming interface for controlling mobile and embedded cameras and sensors, giving developers access to features such as burst modes and flash. ...&lt;/p&gt;</description>
            <guid>http://rss.computerworld.com/~r/computerworld/news/feed/~3/vhQjIyMnbdY/OpenGL_developer_to_create_API_for_controlling_smartphone_cameras</guid>
            <pubDate>Tue, 21 May 2013 15:54:00 GMT</pubDate>
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        <item>
            <title>Realize Immersing Multimedia Applications with GPU Compute and OpenGL ES 3.0</title>
            <link>http://feedproxy.google.com/~r/ARMNewsEvents/~3/RM_WcExDCDc/realize-immersing-multimedia-applications.php</link>
            <description>&lt;p&gt;&lt;font color="Gray"&gt;Source: www.arm.com --- Tuesday, May 21, 2013&lt;/font&gt;&lt;br /&gt;Realize Immersing Multimedia Applications with GPU Compute and &lt;b&gt;OpenGL&lt;/b&gt; ES 3.0 ...&lt;/p&gt;</description>
            <guid>http://feedproxy.google.com/~r/ARMNewsEvents/~3/RM_WcExDCDc/realize-immersing-multimedia-applications.php</guid>
            <pubDate>Tue, 21 May 2013 07:00:00 GMT</pubDate>
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        <item>
            <title>Need help drawing OpenGL Triangle using mouseDown event in Cocoa</title>
            <link>http://stackoverflow.com/questions/16629996/need-help-drawing-opengl-triangle-using-mousedown-event-in-cocoa</link>
            <description>&lt;p&gt;&lt;font color="Gray"&gt;Source: stackoverflow.com --- Saturday, May 18, 2013&lt;/font&gt;&lt;br /&gt;so this is the first time I've ever programmed in Xcode or Objective C (some prior experience in Java and Python) and for my final project in my senior high school computer science course, I wanted to create a simple drawing program using &lt;b&gt;OpenGL&lt;/b&gt; and mouseEvents (so it's interactive) and then I would build upon it with options to change the color, shape, and size of your brush, etc. But...I can't even draw a triangle after a mouse click. So, here's my code from the "MyOpenGLView.m" file, where the methods are listed. What it can do is return in the Log window the location of my mouse whenever I left click. However, it just won't draw a triangle. If you need any of the other files in order to help me, let me know. Thank you! #import "MyOpenGLView.h" #include &lt;&lt;b&gt;OpenGL&lt;/b&gt;/gl.h&gt; @implementation MyOpenGLView NSPoint mouseLoc; - (void)updateTrackingAreas { [super updateTrackingAreas]; if (trackingArea) { [self removeTrackingArea:trackingArea]; [trackingArea release]; } NSTrackingAreaOptions options = NSTrackingInVisibleRect | NSTrackingMouseMoved | NSTrackingMouseEnteredAndExited | NSTrackingActiveInKeyWindow; trackingArea = [[NSTrackingArea alloc] initWithRect:NSZeroRect options:options owner:self userInfo:nil]; [self addTrackingArea:trackingArea]; } -(void) drawRect: (NSRect) bounds { glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT); drawAnObject(); glFlush(); } - (void) mouseEntered:(NSEvent *)theEvent { mouseLoc = [NSEvent mouseLoc ...&lt;/p&gt;</description>
            <guid>http://stackoverflow.com/questions/16629996/need-help-drawing-opengl-triangle-using-mousedown-event-in-cocoa</guid>
            <pubDate>Sat, 18 May 2013 23:28:21 GMT</pubDate>
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            <title>rRootage 0.23.6 - OpenGL shooter game. (Free)</title>
            <link>http://feedproxy.google.com/~r/macupdate/~3/omuPxLdvKaU/rrootage</link>
            <description>&lt;p&gt;&lt;font color="Gray"&gt;Source: www.macupdate.com --- Friday, May 17, 2013&lt;/font&gt;&lt;br /&gt;rRootage is an &lt;b&gt;OpenGL&lt;/b&gt;-based vertical shooter. You move your ship around, shooting up at the enemy in a "level boss" format. The boss shoots different shaped objects at you, and you must dodge them while shooting him (or her). Watch out, because your shields are limited! Version 0.23.6: The bug which crashes on OS X 10.8 was corrected. OS X 10.7 or later Download Now ...&lt;/p&gt;</description>
            <guid>http://feedproxy.google.com/~r/macupdate/~3/omuPxLdvKaU/rrootage</guid>
            <pubDate>Fri, 17 May 2013 17:52:04 GMT</pubDate>
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        <item>
            <title>Qt 5 on Windows ANGLE and OpenGL</title>
            <link>http://qt-project.org/wiki/Qt-5-on-Windows-ANGLE-and-OpenGL</link>
            <description>&lt;p&gt;&lt;font color="Gray"&gt;Source: qt-project.org --- Friday, May 17, 2013&lt;/font&gt;&lt;br /&gt;This article is a draft. Its content as well as recommendations may change rapidly. TODO : WebKit? Qt Multimedia? tl;dr; Qt 5 on Windows can be configured to use either &lt;b&gt;OpenGL&lt;/b&gt; drivers, or DirectX drivers through the ANGLE library. What you want depends on your use case. The Qt project offers binary installers for both variants. &lt;b&gt;OpenGL&lt;/b&gt; &lt;b&gt;OpenGL&lt;/b&gt; (Open Graphics Library) is a wide spread industry standard [&lt;b&gt;OpenGL&lt;/b&gt;.org] for rendering 2D and 3D computer graphics. It’s the de-facto standard for hardware-accelerated graphics operations on Mac OS X, Linux, and most embedded platforms. &lt;b&gt;OpenGL&lt;/b&gt; ES 2.0 (Open Graphics Library for Embedded Systems) is a stripped-down version of &lt;b&gt;OpenGL&lt;/b&gt; for use on embedded systems, which is missing some functions. The Qt Quick 2 stack in Qt 5 is based on &lt;b&gt;OpenGL&lt;/b&gt;, and requires &lt;b&gt;OpenGL&lt;/b&gt; 3.0 (alternatively &lt;b&gt;OpenGL&lt;/b&gt; 2.x with the framebuffer_object extension) or higher or &lt;b&gt;OpenGL&lt;/b&gt; ES 2.0. The Qt &lt;b&gt;OpenGL&lt;/b&gt; module [qt-project.org] requires &lt;b&gt;OpenGL&lt;/b&gt; 1.3 or later. &lt;b&gt;OpenGL&lt;/b&gt; on Windows Although Microsoft Windows has native support for &lt;b&gt;OpenGL&lt;/b&gt; since quite some time, the supported standard version (version 1 without any drivers installed) is too limited for Qt . Newer versions are generally available through custom graphics drivers, but require users to install them. Also, the quality of the &lt;b&gt;OpenGL&lt;/b&gt; support by some drivers is lacking. ANGLE Project ANGLE (Almost Native Graphics Layer Engine) is an open source project [code.google.com] by Google. ...&lt;/p&gt;</description>
            <guid>http://qt-project.org/wiki/Qt-5-on-Windows-ANGLE-and-OpenGL</guid>
            <pubDate>Fri, 17 May 2013 11:53:35 GMT</pubDate>
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        <item>
            <title>Gallium3D Continues Improving OpenGL For Older Radeon GPUs</title>
            <link>http://feedproxy.google.com/~r/Phoronix/~3/fHMfFYy3e4Q/vr.php</link>
            <description>&lt;p&gt;&lt;font color="Gray"&gt;Source: www.phoronix.com --- Thursday, May 16, 2013&lt;/font&gt;&lt;br /&gt;Curious to see how the performance of the open-source ATI/AMD Linux graphics driver is evolving for aging hardware, a new round of &lt;b&gt;OpenGL&lt;/b&gt; benchmarks were carried out on the once-popular ATI Radeon HD 4870 "RV770" graphics card. The performance was compared between the Mesa 7.11, 8.0, 9.0, 9.1, and 9.2-devel Git releases from an Ubuntu Linux system to see how the performance has changed for this driver in the past two years. ...&lt;/p&gt;</description>
            <guid>http://feedproxy.google.com/~r/Phoronix/~3/fHMfFYy3e4Q/vr.php</guid>
            <pubDate>Fri, 17 May 2013 02:24:57 GMT</pubDate>
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        <item>
            <title>KDE's Krita Ported To OpenGL 3.1, OpenGL ES 2.0</title>
            <link>http://feedproxy.google.com/~r/Phoronix/~3/JHP-J5uhZ0A/vr.php</link>
            <description>&lt;p&gt;&lt;font color="Gray"&gt;Source: www.phoronix.com --- Thursday, May 16, 2013&lt;/font&gt;&lt;br /&gt;KDE's Krita painting application back in the day was one of the first to support an &lt;b&gt;OpenGL&lt;/b&gt;-accelerated canvas. After their GL support fell behind, it's now been brought up to speed by porting their graphics rendering code-paths to supporting an &lt;b&gt;OpenGL&lt;/b&gt; 3.1 Core Profile and &lt;b&gt;OpenGL&lt;/b&gt; ES 2.0... ...&lt;/p&gt;</description>
            <guid>http://feedproxy.google.com/~r/Phoronix/~3/JHP-J5uhZ0A/vr.php</guid>
            <pubDate>Thu, 16 May 2013 16:35:57 GMT</pubDate>
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        <item>
            <title>NVIDIA launches Nsight Visual Studio Edition 3.0 with OpenGL debugging support</title>
            <link>http://feedproxy.google.com/~r/opengl/zOLP/~3/4ElpU0YOnA0/</link>
            <description>&lt;p&gt;&lt;font color="Gray"&gt;Source: www.opengl.org --- Thursday, May 16, 2013&lt;/font&gt;&lt;br /&gt;The NVIDIA Developer Tools team is proud to announce the final release of NVIDIA® Nsight Development Platform, Visual Studio Edition 3.0, an application development platform for heterogeneous systems. This new release officially supports &lt;b&gt;OpenGL&lt;/b&gt; frame debugging and profiling, GLSL GPU shader debugging, local single GPU shader debugging, the new Kepler GK110 architecture found in Tesla K20 &amp; GeForce GTX TITAN, and CUDA 5.0. This release requires NVIDIA Display Driver Release 319 or newer. ...&lt;/p&gt;</description>
            <guid>http://feedproxy.google.com/~r/opengl/zOLP/~3/4ElpU0YOnA0/</guid>
            <pubDate>Thu, 16 May 2013 11:27:35 GMT</pubDate>
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        <item>
            <title>Drawing ocean using openGl in c# [closed]</title>
            <link>http://stackoverflow.com/questions/16552925/drawing-ocean-using-opengl-in-c-sharp</link>
            <description>&lt;p&gt;&lt;font color="Gray"&gt;Source: stackoverflow.com --- Tuesday, May 14, 2013&lt;/font&gt;&lt;br /&gt;I'm working on c# game and i want to draw ocean using &lt;b&gt;OpenGL&lt;/b&gt;. I was downloaded a .max file and i want to load it into my game,so do you have any idea helps me for loading the 3DMax file. ...&lt;/p&gt;</description>
            <guid>http://stackoverflow.com/questions/16552925/drawing-ocean-using-opengl-in-c-sharp</guid>
            <pubDate>Tue, 14 May 2013 21:10:07 GMT</pubDate>
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            <title>OpenGL / DirectX [updated]</title>
            <link>http://support.pluralsight.com/forums/127919-new-course-suggestions/suggestions/3226086-opengl-directx</link>
            <description>&lt;p&gt;&lt;font color="Gray"&gt;Source: support.pluralsight.com --- Tuesday, May 14, 2013&lt;/font&gt;&lt;br /&gt;A course on &lt;b&gt;OpenGL&lt;/b&gt; and or DirectX, ideal for gaming begginers, and advanced courses for programmers working with pipelines, shaders, martricies and 3D coordinate systems. Anonymous said: I have to agree with this, there are very few resources available to learn DirectX and &lt;b&gt;OpenGL&lt;/b&gt;. Definitely no video courses, mostly just 1000+ page books. I'd love to learn this for game programming. Will check out the Direct2D videos soon. ...&lt;/p&gt;</description>
            <guid>http://support.pluralsight.com/forums/127919-new-course-suggestions/suggestions/3226086-opengl-directx</guid>
            <pubDate>Tue, 14 May 2013 17:31:40 GMT</pubDate>
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            <title>OpenGL ES 2.0: Weird artifact renderering plane</title>
            <link>http://www.gamedev.net/topic/643003-opengl-es-20-weird-artifact-renderering-plane/</link>
            <description>&lt;p&gt;&lt;font color="Gray"&gt;Source: www.gamedev.net --- Saturday, May 11, 2013&lt;/font&gt;&lt;br /&gt;&lt;img src="http://i.imgur.com/Y2mBAmt.png" &amp; width="150" &amp; height="109" style="margin: 5pt 10px 0px 0px; float: left;"  border="1" align="left" alt="" /&gt;I'm trying to render a basic plane and I'm having a pretty bad time. I render the square ant it draws, but it also seems to draw a giant half-cube on top of it.       Is there any obvious mistake I'm making that might be responsible for this? ...&lt;/p&gt;</description>
            <guid>http://www.gamedev.net/topic/643003-opengl-es-20-weird-artifact-renderering-plane/</guid>
            <pubDate>Sun, 12 May 2013 04:45:20 GMT</pubDate>
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            <title>A New Set Of OpenGL Benchmarks Come To OpenBenchmarking</title>
            <link>http://feedproxy.google.com/~r/Phoronix/~3/Gectc44t0bY/vr.php</link>
            <description>&lt;p&gt;&lt;font color="Gray"&gt;Source: www.phoronix.com --- Saturday, May 11, 2013&lt;/font&gt;&lt;br /&gt;FurMark, TessMark, and other advanced &lt;b&gt;OpenGL&lt;/b&gt; 2.1/3.2/4.0 benchmarks are now available via the Phoronix Test Suite and OpenBenchmarking.org... ...&lt;/p&gt;</description>
            <guid>http://feedproxy.google.com/~r/Phoronix/~3/Gectc44t0bY/vr.php</guid>
            <pubDate>Sun, 12 May 2013 02:10:09 GMT</pubDate>
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