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        <title>Cloud Gaming</title>
        <link>http://www.rssmicro.com/?q=Cloud+Gaming&amp;f=0</link>
        <description>Real-time search results for Cloud Gaming</description>
        <language>en-us</language>
        <pubDate>Fri, 24 May 2013 17:19:57 GMT</pubDate>
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        <ttl>1440</ttl>
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            <title>Microsoft explains Xbox One cloud gaming in an effort to justify online requirement</title>
            <link>http://www.theverge.com/2013/5/24/4361730/xbox-one-cloud-gaming-part-of-online-requirement</link>
            <description>&lt;p&gt;&lt;font color="Gray"&gt;Source: www.theverge.com --- Friday, May 24, 2013&lt;/font&gt;&lt;br /&gt;&lt;img src="http://cdn1.sbnation.com/entry_photo_images/8263001/xboxlivestock1_1020_large.jpg" &amp; width="150" &amp; height="100" style="margin: 5pt 10px 0px 0px; float: left;"  border="1" align="left" alt="" /&gt;Microsoft created confusion over its Xbox One online requirement this week, but fresh details are emerging that offer an insight into why the next-generation console needs an internet connection. Microsoft is increasing its number of Xbox Live servers to 300,000, up from only 500 at launch and 15,000 today. The servers will help power a lot of the new Xbox dashboard features , but they'll also be a core part of Microsoft's &lt;b&gt;Cloud&lt;/b&gt; &lt;b&gt;Gaming&lt;/b&gt; plans. The software giant didn't discuss these plans in detail during the Xbox One unveiling earlier this week, but an Ars Technica interview with General Manager of Redmond Game Studios and Platforms Matt Booty sheds some light on the 300,000-server &lt;b&gt;Cloud&lt;/b&gt; architecture. Part of the server setup will be... Continue reading… ...&lt;/p&gt;</description>
            <guid>http://www.theverge.com/2013/5/24/4361730/xbox-one-cloud-gaming-part-of-online-requirement</guid>
            <pubDate>Fri, 24 May 2013 08:06:24 GMT</pubDate>
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            <title>Big Fish First to Deliver a Casual Cloud Gaming Service Across All Four Screens</title>
            <link>http://www.cedailynews.com/2013/05/big-fish-first-to-deliver-a-casual-cloud-gaming-service-across-all-four-screens.html</link>
            <description>&lt;p&gt;&lt;font color="Gray"&gt;Source: www.cedailynews.com --- Thursday, May 23, 2013&lt;/font&gt;&lt;br /&gt;Big Fish  announced today that its &lt;b&gt;Cloud&lt;/b&gt; &lt;b&gt;Gaming&lt;/b&gt; app -- "Big Fish Instant Games" -- is now available on all four screens – PC, tablet, smartphone and TV, delivering games via interactive streaming video.  The "Big Fish Instant Games" app is now available on smartphones on Google Play in addition to its prior availability on tablets. The company also released a channel for the Roku 3, the fastest and most powerful Roku streaming player to date, enabling customers to play "Big Fish Instant Games" on TVs. Customers on all four supported platforms can instantly play the entire "Big Fish Instant Games" catalog of more than 200 games, and it is growing daily.  In less than one year, the company has fulfilled its promise to bring cross-platform &lt;b&gt;Cloud&lt;/b&gt; &lt;b&gt;Gaming&lt;/b&gt; to the mainstream, giving users maximum flexibility in where and how they want to play.  The "Big Fish Instant Games" app will be added to even more platforms throughout 2013. The "Big Fish Instant Games" app offers the largest collection of games available on a &lt;b&gt;Cloud&lt;/b&gt; &lt;b&gt;Gaming&lt;/b&gt; service with more than 200 unique titles, and adds A New Game Every Day!® from its portfolio of more than 3,000 casual games published for PC. Game progress is saved in the &lt;b&gt;Cloud&lt;/b&gt;, allowing customers to play on one device, then pick up another device to continue game progress. "Adding Android smartphones and Roku to our supported devices has substantially increased the audience of users that can instantly play and  ...&lt;/p&gt;</description>
            <guid>http://www.cedailynews.com/2013/05/big-fish-first-to-deliver-a-casual-cloud-gaming-service-across-all-four-screens.html</guid>
            <pubDate>Thu, 23 May 2013 17:08:33 GMT</pubDate>
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            <title>Xbox One brings cloud gaming to consoles</title>
            <link>http://www.cloudpro.co.uk/cloud-essentials/5621/xbox-one-brings-cloud-gaming-consoles</link>
            <description>&lt;p&gt;&lt;font color="Gray"&gt;Source: www.cloudpro.co.uk --- Wednesday, May 22, 2013&lt;/font&gt;&lt;br /&gt;Microsoft is to debut a range of &lt;b&gt;Cloud&lt;/b&gt; services with the forthcoming release of its next generation &lt;b&gt;Gaming&lt;/b&gt; console, Xbox One. Tipped as the ‘next generation of Xbox Live’, Microsoft’s existing network for gamers, the service will now save not only profiles and achievements to the &lt;b&gt;Cloud&lt;/b&gt;, but also game saves. This, the company claims, means “every Xbox One console behaves like your very own”. ...&lt;/p&gt;</description>
            <guid>http://www.cloudpro.co.uk/cloud-essentials/5621/xbox-one-brings-cloud-gaming-consoles</guid>
            <pubDate>Wed, 22 May 2013 10:42:41 GMT</pubDate>
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            <title>Wii U GamePad Reverse-Engineered, Capable of Cloud Gaming</title>
            <link>http://feedproxy.google.com/~r/Gamnesia/~3/Br_1Nf67phg/wii-u-gamepad-reverse-engineered-capable-of-cloud-gaming</link>
            <description>&lt;p&gt;&lt;font color="Gray"&gt;Source: www.gamnesia.com --- Wednesday, May 15, 2013&lt;/font&gt;&lt;br /&gt;Recently, the folks over at Eurogame.net had the opportunity to speak with Pierre Bourdon; Bourdon, who is affiliated with the Dolphin emulator, recently teamed up with a few colleagues to reverse-engineer the Wii U GamePad and transfer its functionality to a PC. In the process, the self-proclaimed hackers discovered what makes Nintendo's innovative controller really tick. For those wanting a complete technical breakdown, I suggest sneaking over to the article after I've finished, but first I'll go over the basics. The GamePad is not nearly as complex as the most basic Android tablets, which makes sense considering that the GamePad is not an independent tablet, but rather a sophisticated game controller. The controller uses WiFi communication to send and receive information from the console, as opposed to the Bluetooth connections utilized by the Wii, PS3, and Xbox 360. Analysis of this connection confirms that the Wii U shares similar parts with the PS4 and next Xbox that could allow for &lt;b&gt;Cloud&lt;/b&gt; &lt;b&gt;Gaming&lt;/b&gt; and game streaming if enabled by Nintendo. According to Bourdon: I don't see any reason why it could not send GamePad video/audio to the internet (both internet and GamePad might be difficult/impossible). The firmware of the chip handling communication with the GamePad (called DRH) can be upgraded, so this might be in Nintendo's future plans. Only speculation though, we didn't see anything in the firmware that would indicate they are ...&lt;/p&gt;</description>
            <guid>http://feedproxy.google.com/~r/Gamnesia/~3/Br_1Nf67phg/wii-u-gamepad-reverse-engineered-capable-of-cloud-gaming</guid>
            <pubDate>Wed, 15 May 2013 17:01:00 GMT</pubDate>
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            <title>Samsung Leads Ubitus New Round Financing to Push Cloud Gaming</title>
            <link>http://www.cedailynews.com/2013/05/samsung-leads-ubitus-new-round-financing-to-push-cloud-gaming.html</link>
            <description>&lt;p&gt;&lt;font color="Gray"&gt;Source: www.cedailynews.com --- Tuesday, May 14, 2013&lt;/font&gt;&lt;br /&gt;Ubitus Inc.  today announced it has raised over $15 million cash from multiple international leading investors including Samsung Venture Investment Corporation (Samsung Ventures) for further spearheading the push of &lt;b&gt;Cloud&lt;/b&gt; &lt;b&gt;Gaming&lt;/b&gt; to next level. Since its first &lt;b&gt;Cloud&lt;/b&gt; &lt;b&gt;Gaming&lt;/b&gt; deployment in Japan in September 2011, Ubitus had been leading the global market in deploying commercial &lt;b&gt;Cloud&lt;/b&gt; &lt;b&gt;Gaming&lt;/b&gt; services with top-tier carriers and OEMs spanning across the United States, Japan, South Koreaand China (including Hong Kong). Backed by the solid market-proven track records, the new round funding led by Samsung Ventures, the venture capital arm of the Samsung Group with mandate to invest in companies that are closely tied to the overall strategy of Samsung Group, will further support Ubitus' determined endeavor in advancing the &lt;b&gt;Cloud&lt;/b&gt; &lt;b&gt;Gaming&lt;/b&gt; to an unprecedented level especially in the TV market. "We are delighted that leading investors like Samsung Ventures shares Ubitus' conviction that making video games playing as accessible as the movie and music streaming services nowadays can forever change the way people enjoy games in the past 20 years," said Wesley Kuo, CEO of Ubitus. Going forward, with the new investment garnered, Ubitus is committed to take &lt;b&gt;Cloud&lt;/b&gt; &lt;b&gt;Gaming&lt;/b&gt; to next level by building new &lt;b&gt;Gaming&lt;/b&gt; experiences with more instant and social features that are expected to roll out in Q3 this year. ...&lt;/p&gt;</description>
            <guid>http://www.cedailynews.com/2013/05/samsung-leads-ubitus-new-round-financing-to-push-cloud-gaming.html</guid>
            <pubDate>Tue, 14 May 2013 17:41:10 GMT</pubDate>
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            <title>Samsung VC Invests in Cloud Gaming</title>
            <link>http://www.lightreading.com/samsung-vc-invests-in-cloud-gaming/240154816?f_src=lightreading</link>
            <description>&lt;p&gt;&lt;font color="Gray"&gt;Source: www.lightreading.com --- Monday, May 13, 2013&lt;/font&gt;&lt;br /&gt;Samsung leads Ubitus new round financing to push &lt;b&gt;Cloud&lt;/b&gt; &lt;b&gt;Gaming&lt;/b&gt; to next level ...&lt;/p&gt;</description>
            <guid>http://www.lightreading.com/samsung-vc-invests-in-cloud-gaming/240154816?f_src=lightreading</guid>
            <pubDate>Tue, 14 May 2013 04:48:00 GMT</pubDate>
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            <title>Taiwanese cloud gaming firm Ubitus raises $15 million from Samsung Ventures and others</title>
            <link>http://feedproxy.google.com/~r/TheNextWebAsia/~3/LxHi5wEoU2M/</link>
            <description>&lt;p&gt;&lt;font color="Gray"&gt;Source: thenextweb.com --- Monday, May 13, 2013&lt;/font&gt;&lt;br /&gt;&lt;img src="http://cdn.thenextweb.com/wp-content/blogs.dir/1/files/2013/05/111789011-520x245.jpg" &amp; width="150" &amp; height="71" style="margin: 5pt 10px 0px 0px; float: left;"  border="1" align="left" alt="" /&gt;Taipei, Taiwan-based &lt;b&gt;Cloud&lt;/b&gt; &lt;b&gt;Gaming&lt;/b&gt; and services company Ubitus today announced that it has raised $15 million from a number of investors, most notably including Samsung’s venture capital arm . Founded in 2007, Ubitus deployed its first &lt;b&gt;Cloud&lt;/b&gt; &lt;b&gt;Gaming&lt;/b&gt; service in Japan in September 2011 and has been deploying commercial offerings with carriers and OEMs – including Samsung – spanning across the United States and Asia ever since. The company says it will use the capital to advance &lt;b&gt;Cloud&lt;/b&gt; &lt;b&gt;Gaming&lt;/b&gt; “to an unprecedented level especially in the TV market”. The company made headlines this year when it brought its &lt;b&gt;Cloud&lt;/b&gt; &lt;b&gt;Gaming&lt;/b&gt; solutions to Google TV and teamed up with Sega of America to enable &lt;b&gt;Cloud&lt;/b&gt; &lt;b&gt;Gaming&lt;/b&gt; for SEGA’s most popular mobile titles. Wesley Kuo, CEO of Ubitus, comments on the $15 million round thusly: “We are delighted that leading investors like Samsung Ventures shares Ubitus’ conviction that making video games playing as accessible as the movie and music streaming services nowadays can forever change the way people enjoy games in the past 20 years (sic).” Ubitus says it will build new &lt;b&gt;Gaming&lt;/b&gt; experiences with “more instant and social features” and expects to roll these out in Q3 2013. Aside from Samsung Ventures, Ubitus didn’t disclose the names of its investors for this round, although its website lists DOCOMO Innovation Fund, Acorn Campus Ventures, Birch Venture Capital and IT-Farm Corporation as financial backers. Image credit: Ju ...&lt;/p&gt;</description>
            <guid>http://feedproxy.google.com/~r/TheNextWebAsia/~3/LxHi5wEoU2M/</guid>
            <pubDate>Mon, 13 May 2013 12:11:45 GMT</pubDate>
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            <title>"Google Play Games" Cloud Gaming Service Slips Out Ahead of Google IO</title>
            <link>http://feedproxy.google.com/~r/HotHardware/news/~3/-NvTKvEtvNY/</link>
            <description>&lt;p&gt;&lt;font color="Gray"&gt;Source: hothardware.com --- Sunday, May 12, 2013&lt;/font&gt;&lt;br /&gt;&lt;img src="http://hothardware.com/newsimages/Item25681/Google_Play_Games_thumb.png" &amp; width="110" &amp; height="110" style="margin: 5pt 10px 0px 0px; float: left;"  border="1" align="left" alt="" /&gt;Ahead of Google's IO conference slated to occur later this week, Android Police has acquired and broken-down the latest APK for Google's "Play Services" and have stumbled on some very interesting game-related findings. The rollout for the latest version (3.1.36) is happening now, but is apparently very slow (none of my devices have received... ...&lt;/p&gt;</description>
            <guid>http://feedproxy.google.com/~r/HotHardware/news/~3/-NvTKvEtvNY/</guid>
            <pubDate>Sun, 12 May 2013 12:45:00 GMT</pubDate>
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            <title>ORBX.js: 1080p DRM-Free Video and Cloud Gaming Enirely In JavaScript</title>
            <link>http://www.facebook.com/slashdot/posts/10151634741308846</link>
            <description>&lt;p&gt;&lt;font color="Gray"&gt;Source: www.facebook.com --- Saturday, May 04, 2013&lt;/font&gt;&lt;br /&gt;ORBX.js: 1080p DRM-Free Video and &lt;b&gt;Cloud&lt;/b&gt; &lt;b&gt;Gaming&lt;/b&gt; Enirely In JavaScript ORBX.js: 1080p DRM-Free Video and &lt;b&gt;Cloud&lt;/b&gt; &lt;b&gt;Gaming&lt;/b&gt; Enirely In JavaScript - Slashdot tech.slashdot.org An anonymous reader writes "According to Brendan Eich, CTO of Mozilla and the creator of JavaScript, ORBX.js can decode 1080p HD video and support low latency remote graphics entirely in JavaScript, offering a pure JavaScript alternative to VP8/H.264 native code extensions for HTML5 video. Watermark... ...&lt;/p&gt;</description>
            <guid>http://www.facebook.com/slashdot/posts/10151634741308846</guid>
            <pubDate>Sat, 04 May 2013 21:24:04 GMT</pubDate>
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            <title>News Desk: Iwata Not Planning to Embrace Cloud Gaming</title>
            <link>http://www.nintendojo.com/news/news-desk-iwata-not-planning-to-embrace-cloud-gaming</link>
            <description>&lt;p&gt;&lt;font color="Gray"&gt;Source: www.nintendojo.com --- Wednesday, May 01, 2013&lt;/font&gt;&lt;br /&gt;&lt;img src="http://www.nintendojo.com/wp-content/uploads/2012/11/News-Desk-Masthead-Double-Satorus.jpg" &amp; width="150" &amp; height="84" style="margin: 5pt 10px 0px 0px; float: left;"  border="1" align="left" alt="" /&gt;Sony acquired &lt;b&gt;Cloud&lt;/b&gt; &lt;b&gt;Gaming&lt;/b&gt; service Gaikai last year and then revealed that their technology for delivering streaming content will be an integral part of its next-generation &lt;b&gt;Gaming&lt;/b&gt; experience with the PlayStation 4, giving players the ability to seamlessly try demos of upcoming games and possibly using it as a non-hardware solution to the challenge of backwards compatibility. This has all but guaranteed that &lt;b&gt;Cloud&lt;/b&gt; &lt;b&gt;Gaming&lt;/b&gt; will continue to have a place in the industry going forward, but it still remains to be seen how much it will and whether or not the other console manufacturers will embrace it in some way. Microsoft is of course keeping quite until their next-gen reveal on May 21, but Nintendo has now offered its two cents on the matter. Nintendo head-honcho Satoru Iwata recently met with investors and was asked if they had any plans to incorporate &lt;b&gt;Cloud&lt;/b&gt; services, but he quite firmly shot down the ideas. “I believe that there are games that have an affinity with &lt;b&gt;Cloud&lt;/b&gt; &lt;b&gt;Gaming&lt;/b&gt; and games that do not,” he said. ” On the other hand, I don’t think that our games, particularly the types that have strict requirements in terms of real-time responsiveness, can offer high-quality services using &lt;b&gt;Cloud&lt;/b&gt; &lt;b&gt;Gaming&lt;/b&gt; technology because of unavoidable network latency.” Iwata also did mention that Nintendo does try to keep up with advancements in the technology and infrastructure required for seamless streaming, but the current environment doesn’t nece ...&lt;/p&gt;</description>
            <guid>http://www.nintendojo.com/news/news-desk-iwata-not-planning-to-embrace-cloud-gaming</guid>
            <pubDate>Wed, 01 May 2013 23:11:06 GMT</pubDate>
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            <title>Nintendo not currently pursuing cloud gaming</title>
            <link>http://www.nintendo-insider.com/2013/05/01/nintendo-not-currently-pursuing-cloud-gaming/</link>
            <description>&lt;p&gt;&lt;font color="Gray"&gt;Source: www.nintendo-insider.com --- Wednesday, May 01, 2013&lt;/font&gt;&lt;br /&gt;&lt;img src="http://www.nintendo-insider.com/wp-content/uploads/2013/04/satoru-iwata-nintendo.jpg" &amp; width="150" &amp; height="56" style="margin: 5pt 10px 0px 0px; float: left;"  border="1" align="left" alt="" /&gt;Nintendo have no intention to invest in &lt;b&gt;Cloud&lt;/b&gt; &lt;b&gt;Gaming&lt;/b&gt;, as they don’t believe that it would currently grant any benefit to the products that the company creates. “As for your remark about &lt;b&gt;Cloud&lt;/b&gt; &lt;b&gt;Gaming&lt;/b&gt;, I believe that there are games that have an affinity with &lt;b&gt;Cloud&lt;/b&gt; &lt;b&gt;Gaming&lt;/b&gt; and games that do not,” Iwata’s response to the investor’s question began . “Of course, we constantly pay attention to the advances and changes in &lt;b&gt;Cloud&lt;/b&gt; &lt;b&gt;Gaming&lt;/b&gt; technology and Internet infrastructure. “On the other hand, I don’t think that our games, particularly the types that have strict requirements in terms of real-time responsiveness, can offer high-quality services using &lt;b&gt;Cloud&lt;/b&gt; &lt;b&gt;Gaming&lt;/b&gt; technology because of unavoidable network latency, which I mentioned last time.” Whilst not an area in which Nintendo are looking to invest, Iwata was keen to reaffirm that the company is always keeping track of where technology appears to be leading itself. He continued, “We will of course continue to see how this technology develops, but in order to decide whether &lt;b&gt;Cloud&lt;/b&gt; &lt;b&gt;Gaming&lt;/b&gt; is something that we should be interested in, we will need to closely follow the changes in technology and also the business environment. “However, at this point in time, I do not think that acquiring a &lt;b&gt;Cloud&lt;/b&gt; &lt;b&gt;Gaming&lt;/b&gt; company will in any way improve our performance, so we are not moving in that direction.” ...&lt;/p&gt;</description>
            <guid>http://www.nintendo-insider.com/2013/05/01/nintendo-not-currently-pursuing-cloud-gaming/</guid>
            <pubDate>Wed, 01 May 2013 16:00:04 GMT</pubDate>
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            <title>Satoru Iwata: Nintendo Has No Plans To Adopt Cloud Gaming</title>
            <link>http://www.nintendolife.com/news/2013/04/satoru_iwata_nintendo_has_no_plans_to_adopt_cloud_gaming</link>
            <description>&lt;p&gt;&lt;font color="Gray"&gt;Source: www.nintendolife.com --- Tuesday, April 30, 2013&lt;/font&gt;&lt;br /&gt;&lt;img src="http://images.nintendolife.com/news/2013/04/satoru_iwata_nintendo_has_no_plans_to_adopt_cloud_gaming/small.jpg" &amp; width="150" &amp; height="111" style="margin: 5pt 10px 0px 0px; float: left;"  border="1" align="left" alt="" /&gt;Will continue to monitor developments in technology ...&lt;/p&gt;</description>
            <guid>http://www.nintendolife.com/news/2013/04/satoru_iwata_nintendo_has_no_plans_to_adopt_cloud_gaming</guid>
            <pubDate>Tue, 30 Apr 2013 20:00:00 GMT</pubDate>
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            <title>Nintendo 'paying attention' to cloud gaming, but won't move in that direction</title>
            <link>http://www.shacknews.com/article/78985/nintendo-paying-attention-to-cloud-gaming-but-wont-move-in</link>
            <description>&lt;p&gt;&lt;font color="Gray"&gt;Source: www.shacknews.com --- Tuesday, April 30, 2013&lt;/font&gt;&lt;br /&gt;Sony's acquisition of Gaikai suggests that this "&lt;b&gt;Cloud&lt;/b&gt; &lt;b&gt;Gaming&lt;/b&gt;" thing may be a critical feature in the coming years. Through its streaming services, Sony will be able to theoretically stream PlayStation games across any number of devices. However, Nintendo doesn't seem too optimistic on the service quite yet. "Of course, we constantly pay attention to the advances and changes in &lt;b&gt;Cloud&lt;/b&gt; &lt;b&gt;Gaming&lt;/b&gt; technology and Internet infrastructure," Nintendo head Satoru Iwata said. "On the other hand, I don't think that our games, particularly the types that have strict requirements in terms of real-time responsiveness, can offer high-quality services using &lt;b&gt;Cloud&lt;/b&gt; &lt;b&gt;Gaming&lt;/b&gt; technology because of unavoidable network latency." Nintendo also pointed to latency as why Wii U's dual-screen functionality will best SmartGlass by Microsoft, and Vita integration by Sony. "We will of course continue to see how this technology develops, but in order to decide whether &lt;b&gt;Cloud&lt;/b&gt; &lt;b&gt;Gaming&lt;/b&gt; is something that we should be interested in, we will need to closely follow the changes in technology and also the business environment," Iwata told investors. It appears Nintendo will approach &lt;b&gt;Cloud&lt;/b&gt; &lt;b&gt;Gaming&lt;/b&gt; as it has with many other technological advances. It took a "wait and see" approach with HD &lt;b&gt;Gaming&lt;/b&gt;, digital distribution, and online connectivity. "However, at this point in time, I do not think that acquiring a &lt;b&gt;Cloud&lt;/b&gt; &lt;b&gt;Gaming&lt;/b&gt; company will in any way improve our performance, so we are n ...&lt;/p&gt;</description>
            <guid>http://www.shacknews.com/article/78985/nintendo-paying-attention-to-cloud-gaming-but-wont-move-in</guid>
            <pubDate>Tue, 30 Apr 2013 20:00:00 GMT</pubDate>
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            <title>Ever want to see behind the scenes at the world's first Cloud Gaming Company? C...</title>
            <link>http://www.facebook.com/OnLive/posts/146793635495433</link>
            <description>&lt;p&gt;&lt;font color="Gray"&gt;Source: www.facebook.com --- Friday, April 26, 2013&lt;/font&gt;&lt;br /&gt;Ever want to see behind the scenes at the world's first &lt;b&gt;Cloud&lt;/b&gt; &lt;b&gt;Gaming&lt;/b&gt; Company? Check out this recent recruitment video. If you have the skills, check out our available positions and drop us your resume at http://onlive.com/careers !! Mmmm... almost Monday BBQ time. http://www.youtube.com/watch?v=O-4Znkvp96Q Meet the OnLive Team www.youtube.com OnLive is hiring the best and brightest engineers to help us build the future of &lt;b&gt;Cloud&lt;/b&gt; computing. Meet the team that built the world's first &lt;b&gt;Cloud&lt;/b&gt; &lt;b&gt;Gaming&lt;/b&gt; pla... ...&lt;/p&gt;</description>
            <guid>http://www.facebook.com/OnLive/posts/146793635495433</guid>
            <pubDate>Fri, 26 Apr 2013 23:41:15 GMT</pubDate>
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            <title>Marketing and products executive director, GVT Brazil: “Cloud gaming is one of the services with high potential for retail”</title>
            <link>http://www.broadbandworldforum.com/marketing-and-products-executive-director-gvt-brazil-cloud-gaming-is-one-of-the-services-with-high-potential-for-retail/</link>
            <description>&lt;p&gt;&lt;font color="Gray"&gt;Source: www.broadbandworldforum.com --- Friday, April 26, 2013&lt;/font&gt;&lt;br /&gt;Ricardo Sanfelice, marketing and products executive director for GVT, Brazil Ricardo Sanfelice, marketing and products executive director for GVT Brazil, is speaking on Day One of the Broadband LATAM 2013 conference, taking place on 2-3 July 2013 at the Grand Hyatt, Sao Paulo, Brazil. Ahead of the show we find out why fibre is such an important focus for the Brazilian telco. FTTH is clearly the optimal solution performance wise, but is clearly cost prohibitive. Does is make sense to invest in FTTH? Large companies, such as GVT, have to invest in fibre to achieve a greater geographical footprint. Spreading to new areas using FTTH makes sense as the CAPEX... ( read more ) ...&lt;/p&gt;</description>
            <guid>http://www.broadbandworldforum.com/marketing-and-products-executive-director-gvt-brazil-cloud-gaming-is-one-of-the-services-with-high-potential-for-retail/</guid>
            <pubDate>Fri, 26 Apr 2013 17:11:59 GMT</pubDate>
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            <title>Boxes and a Bar: OnLive Employees Pack Up After Cloud Gaming Company Obfuscates About Fate (Photos)</title>
            <link>http://allthingsd.com/20120817/boxes-and-a-bar-onlive-employees-pack-up-after-gaming-company-obfuscates-about-fate/</link>
            <description>&lt;p&gt;&lt;font color="Gray"&gt;Source: allthingsd.com --- Friday, April 26, 2013&lt;/font&gt;&lt;br /&gt;&lt;img src="http://allthingsd.com/files/2012/08/photo-copy-213x285.jpg" &amp; width="150" &amp; height="201" style="margin: 5pt 10px 0px 0px; float: left;"  border="1" align="left" alt="" /&gt;According to multiple reports I have received, some employees of OnLive have been walking out of their Palo Alto, Calif. offices over the last few hours laden with boxes. And some, no surprise, are headed to a nearby bar — The Patio — presumably to drown their sorrows. The departures from the online &lt;b&gt;Cloud&lt;/b&gt;-&lt;b&gt;Gaming&lt;/b&gt; service came after a meeting this morning in which its top execs told staff that it would be letting almost the entire staff go, but without a lot of explanation of what that meant. While founder and CEO Steve Perlman runs a number of other digital efforts — via his own Rearden Labs — at its Silicon Valley HQ, sources said only fraction of staffers will be left to keep the servers running until a resolution for the assets is found. Kotaku reported that OnLive would be filing an “alternative to bankruptcy called an Assignment for the Benefit of Creditors, or ABC, in the state of California.” It is not clear who actually owns the pricey technology and patents for OnLive, which has raised $56 million in funding from investors such as Maverick Capital, Time Warner and HTC. HTC, the Taiwanese telecom giant, invested $40 million of the total in early 2011 . That’s a lot of dough, so it is not clear what has happened or if Perlman is poised to sell off the entity. Sony recently bought one of OnLive’s rivals in the space — Gaikai — for $380 million to turbocharge its &lt;b&gt;Cloud&lt;/b&gt;-&lt;b&gt;Gaming&lt;/b&gt; service efforts. One thing is entirely clear: Whil ...&lt;/p&gt;</description>
            <guid>http://allthingsd.com/20120817/boxes-and-a-bar-onlive-employees-pack-up-after-gaming-company-obfuscates-about-fate/</guid>
            <pubDate>Fri, 26 Apr 2013 10:55:20 GMT</pubDate>
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