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Tuesday, May 13, 2008 --- 71 days ago http://multiplayerblog.mtv.com/2008/05/13/wii-skate-it-controls-are-good-in-the-
Whether you would enjoy “ Skate It ” on the Wii depends on how you feel about Wii games that can be played using what I can best describe as motion-mashing.
It’s like button-mashing, but involves swinging the Wii remote.
Shake the controller any which way while playing “Skate It” for the Wii and good things happen.
“Skate It” adapts the controls of EA’s 2007 game “ Skate ” fo the Wii’s motion sensitive remote. Players hold the remote in front of them, imagining that it’s a skateboard. Tilting it down or up tilts the boarder forward or back, rotating slightly left or right causes the board to turn, flicking the remote up causes an ollie (a jump), and various combos of tilting, flicking and rotating trigger basic tricks. Two buttons are used for grabs and acceleration.
I expected the controls to be challenging when I tried it Monday night at an EA event at the Supper Club in San Francisco. Visions of EA’s “ SSX Blur ” and it’s demand that I draw complex patterns precisely in mid-air flashed into my mind.
But “Skate It” is not that tough.
The game’s producer Mike McCartney challenged me to do an ollie and a manual. I flicked and then tilted down. It worked perfectly the first time.
I started shaking the remote and found that good things happened no matter what I did. That’s the quality gamers love or hate about a lot of Wii titles.
The game is pre-Alpha. It’s early on. The skate park where the demo was set was a d ... |
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