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FeedRank: 5/10  5/10  Good  ---  weblogs.variety.com
Variety videogames reporter and reviews editor Ben Fritz tracks the business of games and their intersection with Hollywood. ...

 

 
Friday, June 27, 2008 --- 107 days ago
Keycards? Check. Exploding barrels? Check. Tedious boss battles? Check and check. As I wrote in my just posted review , THQ and Heavy Iron's adaptation of "Wall-E" has all those elements, which is maybe not all that surprising for a family movie adaptation, but particularly disappointing given how quirky and original and romantic the new Pixar animated movie is. Just take a look at the screenshot  above. Yes, that's the cuttle little robot "Wall-E" running around with a laser gun mowing guys down. As if he's Master Chief or something. Sure, I can appreciate that turning "Wall-E" into a game isn't as easy as "Cars" or "Kung Fu Panda." But "Wall-E" is such a thoughtful and inspiring movie, and the film's huge commercial potential so certain to generate initial interest in the game, that it seems like a great opportunity to take some risks and prove that a videogame based on an animated film doesn't have to be a lame collection of game mechanics that were boring 10 years ago pumped out with plenty of problems in order to meet a release date. But that's exactly what the "Wall-E" game is. Plus it takes less than five hours to finish. Even by the standard of licensed kids' games, that's really weak. Here's an excerpt from my review , which runs in tomorrow's Daily Variety: Developer Heavy Iron certainly had a tough task in adapting "Wall-E" into a game. This isn't "Cars" or "Kung Fu Panda," where the toon naturally fits into an existing ...




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