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FeedRank: 6/10  6/10  Very Good  ---  forums.cgsociety.org
CGTalk, the CGSociety's official forum for digital artists ...

 

 
Wednesday, July 16, 2008 --- 85 days ago
Forum: Modeling Posted By: samsilla Post Time: 07-16-2008 at 04:35 PM Text: Hi everyone, I started modeling the foot-leg of Joan of Arc (based on the tutorial over at 3dtotal) in 3ds max, and I had a couple of questions about modeling in general. This is my 2nd time polymodeling a character.. my last character was the soldier in the tutorial that came with 3ds max 9. First of all, the modeling took me about 2 hours to perfect.. and I'm talking about just one foot and the lower leg. The majority of that time involved constantly referring to the tutorial's pictures and adjusting my character's vertices, edges, etc according to the author's pictures. Am I doing something wrong here by spending so much time on just the foot/leg? Also, how does the author know where the place the vertices in a foot? He was simply modeling off two flat images (front, side). How does he know where the vertices project, where the edges slant, etc? If someone were to pitch me two reference images, I would be able to roughly box out the figure, but I'd be completely clueless how to adjust the vertices on my own. Is it artistic intuition? Does it come from some secret knowledge that only the elite artists are allowed to know? Or does it come just from constant practice and dedicated study of the human anatomy? Thanks, Sam Silla ...




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