[In this opinion piece, game commentator Chris Plante looks at Grand Theft Auto IV and Crackdown's open-ended narratives, discussing the challenges in designing stories around sandbox games and whether or not providing the player more freedom comes at the cost of narrative.] If there's one thing I've learned, it's we must obey the rules of the game. We can pick the game, Niko Bellic, but we cannot change the rules. -Dimitri Rascalov, GTA IV Recently, ...
...