There is something haunting about the posable wooden human figures designed for artists. The head a smooth blank mask; expressionless and sexless, the human body reduced to its geometric essence. Echochrome’s protagonist is one of these mannequins, hinting perhaps at an allegory of the relationship between player and game. The wooden doll in the artist’s shop is a mere tool, a puppet to be manipulated in the service of a project about which it knows nothing. read more ...