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Tuesday, May 13, 2008 --- 74 days ago http://multiplayerblog.mtv.com/2008/05/13/ea-mythic-tells-me-why-warhammer-onlin
“Phantasy Star Online” remains one of my most treasured online experience. I haven’t found a game that’s since stacked up.
Naturally, you might think I’ve tried “World of Warcraft.” I haven’t. I’ve avoided all MMOs after having a less-than-stellar experience with “EverQuest II.” Too much aimless wandering around, too much forced group work. I didn’t play for very long.
That’s my impression of most MMOs. I’ve yet to see one that acts much differently. So when presented with a chance to check out “Warhammer Online: Age of Reckoning” from EA Mythic , I told content director Destin Bales about my genre apprehension.
Bales responded with some very interesting ideas that just might convince me.
MMOs are inherently a timesink. I realize that and accept it, which is why I’ve been so picky about jumping into a particular MMO. If I’m going to dump countless hours into a single experience, I want it to be a memorable one and one that I’ll want to stick with.
What’s bothered me is what’s referred to as the end game. The end game is the gameplay after you’ve finished leveling and accumulating new powers. World of Warcraft’s end game is raiding, which you join dozens of other players to take down a dungeon or boss.
But what if you don’t want to interact with other players? I know, I know. It’s an MMO — isn’t that the point? Sometimes. There are instances where I want to interact with the other players, other times that I ... |
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