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FeedRank: 5/10  5/10  Good  ---  weblogs.variety.com
Variety videogames reporter and reviews editor Ben Fritz tracks the business of games and their intersection with Hollywood. ...

 

 
Friday, June 27, 2008 --- 107 days ago
Here's some slightly old news from GameDaily that I just came across, but it's really disappointing to discover the Electronics Arts' awesome "Boom Blox," which I think is a candidate for best game of the year so far ( my review here ), sold only 60,000 units in the U.S. during its first few weeks on sale. Here's an example of a game tailor-made for the most popular console on the market that, in my opinion, is accessible to casual players and offers depth for experienced players, but apparently didn't appeal much to either. Did the cartoony aspects turn off the latter group and the newness turn off the former? Was it just not marketed well? Should creator Steven Spielberg have been out there pumping it more (he certainly didn't have a big presence publicity wise that I saw)? Whatever the reason, I hope EA can give it another push around the holidays. Because there certainly weren't problems here quality wise. "Boom Blox" is easily better than many of Nintendo's first party best sellers for the system. There's got to be a way to sell an innovative game like "Boom Blox" to the millions of people with  a Wii. ...
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