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FeedRank: 7/10  7/10  Very Good  ---  multiplayerblog.mtv.com
Just another WordPress weblog ...

 

 
Tuesday, May 13, 2008 --- 74 days ago
At an Electronic Arts event last night, I touched one of my most desired games of 2008: “Left 4 Dead” from Valve and former “Counter-Strike” contributor Turtle Rock Studios . There’s nothing I love more than a good horror movie, especially those involving zombies. It’s as though “Left 4 Dead” was a game made just for me. Good horror games are few and far between. Good horror games involving group cooperation are fewer. Do they even exist? The last one I can remember is “Resident Evil: Outbreak” — and we all know how that one turned out. Thankfully, “Left 4 Dead” looks to be much, much better. It’s not even a fair comparison. Valve had four stations dedicated to showcasing a single level from “Left 4 Dead.” I’m told the level had been shown before, but it was all new to me. 1UP’s Scott Sharkey was seated to my right, but I didn’t know the other folks playing our demo, which presented our first problem (and one that wasn’t actually the game’s fault): communication. Or the lack thereof, really. “Left 4 Dead” is a game designed around cooperation. Talking to one another and coming up with effective strategies against the impending zombie hordes relies on communication. In a loud press event, without headphones or microphones available, that’s not possible. Our team was already at a disadvantage. It takes a little while to grasp the idea of cooperating in such a hostile environment. Your first instinct is to r ...




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