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FeedRank: 7/10  7/10  Very Good  ---  multiplayerblog.mtv.com
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Tuesday, May 13, 2008 --- 73 days ago
There was only one close call. Kudo Tsunoda , the new general manager for Microsoft ’s “ Gears of War ” development efforts, got through most of his dinner with me and three other gaming reporters last night with only one “can-we-say-this?” look shot over to the public relations person staffing our meal. It came after I asked him to define what “Gears of War” is to him, and how it differs from “ Halo .” He threw out words like “co-op” and “tactical” and then he said “squad,” which prompted me to ask about the number of players that could team up in a “Gears of War 2″ mission. He looked for help. No. Not something he can talk about at the moment. But there was other “Gears” stuff to discuss… Tsunoda, recently of the EA Chicago studio behind the “ Fight Night ” series and last “ Def Jam ” fighting game, now works in Microsoft as the chief point of on contact with Cliff Bleszinski and the team making the 360-exclusive “Gears 2″ at Epic Games . Over dinner, in which we chatted about a number of Xbox 360 games, he discouraged me from thinking about “Gears of War 2″ in story terms. I was asking him about how it moves the plot forward and if I should be thinking of it as an “Empire Strikes Back” or something. He said: “It’s not about when it is or saying that it’s a trilogy but about what we’re doing with the gameplay and how we’re making it more fun.” Gameplay improvements: what jumps out to Tsunoda in the new g ...




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