Talking as part of an in-depth Gamasutra feature on 'quality of life' for game developers, 'EA_Spouse' Erin Hoffman has suggested Electronic Arts "tremendously reformed" in its QoL efforts, but is warning that forced crunch time is still be a major problem in the game business. Hoffman, who is today a freelance game designer and writer in upstate New York, wrote an open letter in November 2004 about publisher Electronic Arts' game development crunch practices - ... ...